//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: LightSword
// Model Creator: 
// Created on: -
// Last changed on: -

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;

public class ModelLightSword extends ModelGun //Same as Filename
{
    int textureX = 64;
    int textureY = 64;

    public ModelLightSword() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[44];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 9, 17, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 9, 33, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 9, 41, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import

        gunModel[0].addShapeBox(-1F, 2F, 0F, 1, 2, 1, 0F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F, -0.1F, 0F, -0.1F); // Import
        gunModel[0].setRotationPoint(0F, 0F, 0F);

        gunModel[1].addShapeBox(-1F, 1.8F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F); // Import
        gunModel[1].setRotationPoint(0F, 0F, 0F);

        gunModel[2].addShapeBox(-1F, 4.2F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F); // Import
        gunModel[2].setRotationPoint(0F, 0F, 0F);

        gunModel[3].addShapeBox(-1F, 1.8F, 0.5F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        gunModel[3].setRotationPoint(0F, 0F, 0F);

        gunModel[4].addShapeBox(-1F, 2.1F, 0.5F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        gunModel[4].setRotationPoint(0F, 0F, 0F);

        gunModel[5].addShapeBox(-1F, 2.1F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F); // Import
        gunModel[5].setRotationPoint(0F, 0F, 0F);

        gunModel[6].addShapeBox(-1F, 2.4F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F); // Import
        gunModel[6].setRotationPoint(0F, 0F, 0F);

        gunModel[7].addShapeBox(-1F, 2.4F, 0.5F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        gunModel[7].setRotationPoint(0F, 0F, 0F);

        gunModel[8].addShapeBox(-1F, -1.5F, 0.5F, 1, 4, 1, 0F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        gunModel[8].setRotationPoint(0F, 0F, 0F);

        gunModel[9].addShapeBox(-1F, -1.5F, -0.5F, 1, 4, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F); // Import
        gunModel[9].setRotationPoint(0F, 0F, 0F);

        gunModel[10].addShapeBox(-1F, 3F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F); // Import
        gunModel[10].setRotationPoint(0F, 0F, 0F);

        gunModel[11].addShapeBox(-1F, 3F, 0.5F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        gunModel[11].setRotationPoint(0F, 0F, 0F);

        gunModel[12].addShapeBox(-1F, 2.7F, 0.5F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F); // Import
        gunModel[12].setRotationPoint(0F, 0F, 0F);

        gunModel[13].addShapeBox(-1F, 2.7F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F, 0.2F, -0.4F, -0.3F); // Import
        gunModel[13].setRotationPoint(0F, 0F, 0F);

        gunModel[14].addShapeBox(-1F, 2.1F, 0F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F); // Import
        gunModel[14].setRotationPoint(0F, 0F, 0F);

        gunModel[15].addShapeBox(-1F, 2.4F, 0F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F); // Import
        gunModel[15].setRotationPoint(0F, 0F, 0F);

        gunModel[16].addShapeBox(-1F, 1.8F, 0F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F); // Import
        gunModel[16].setRotationPoint(0F, 0F, 0F);

        gunModel[17].addShapeBox(-1F, 2.7F, 0F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F); // Import
        gunModel[17].setRotationPoint(0F, 0F, 0F);

        gunModel[18].addShapeBox(-1F, 3F, 0F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F); // Import
        gunModel[18].setRotationPoint(0F, 0F, 0F);

        gunModel[19].addShapeBox(-1F, -1.5F, 0F, 1, 4, 1, 0F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F); // Import
        gunModel[19].setRotationPoint(0F, 0F, 0F);

        gunModel[20].addShapeBox(-1F, 4.2F, 0.5F, 1, 1, 1, 0F, 0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F); // Import
        gunModel[20].setRotationPoint(0F, 0F, 0F);

        gunModel[21].addShapeBox(-1F, 4.2F, 0F, 1, 1, 1, 0F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F); // Import
        gunModel[21].setRotationPoint(0F, 0F, 0F);

        gunModel[22].addShapeBox(-1F, 3.5F, 0F, 1, 1, 1, 0F, 0.2F, -0.2F, -0.2F, 0.2F, -0.2F, -0.2F, 0.2F, -0.2F, -0.2F, 0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F); // Import
        gunModel[22].setRotationPoint(0F, 0F, 0F);

        gunModel[23].addShapeBox(-1F, 3.5F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, 0.2F, -0.2F, -0.3F, 0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.6F, -0.2F, -0.2F, -0.6F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F); // Import
        gunModel[23].setRotationPoint(0F, 0F, 0F);

        gunModel[24].addShapeBox(-1F, 3.5F, 0.5F, 1, 1, 1, 0F, 0.2F, -0.2F, -0.3F, 0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.3F, -0.2F, -0.2F, -0.6F, -0.2F, -0.2F, -0.6F); // Import
        gunModel[24].setRotationPoint(0F, 0F, 0F);

        gunModel[25].addShapeBox(-1F, 3.5F, 0F, 1, 3, 1, 0F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F); // Import
        gunModel[25].setRotationPoint(0F, 0F, 0F);

        gunModel[26].addShapeBox(-1F, -2.5F, 0F, 1, 2, 1, 0F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, 0F, -0.2F, 0.1F, 0F, -0.2F, 0.1F, 0F, -0.2F, 0.1F, 0F, -0.2F); // Import
        gunModel[26].setRotationPoint(0F, 0F, 0F);

        gunModel[27].addShapeBox(-1F, -2.5F, 0.5F, 1, 2, 1, 0F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, 0.1F, 0F, -0.3F, 0.1F, 0F, -0.3F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F); // Import
        gunModel[27].setRotationPoint(0F, 0F, 0F);

        gunModel[28].addShapeBox(-1F, -2.5F, -0.5F, 1, 2, 1, 0F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, 0.1F, -0.4F, -0.3F, 0.1F, -0.4F, -0.3F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, 0.1F, 0F, -0.3F, 0.1F, 0F, -0.3F); // Import
        gunModel[28].setRotationPoint(0F, 0F, 0F);

        gunModel[29].addShapeBox(-1F, 0.3F, 0.7F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        gunModel[29].setRotationPoint(0F, 0F, 0F);

        gunModel[30].addShapeBox(-1F, 1.3F, 0.7F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        gunModel[30].setRotationPoint(0F, 0F, 0F);

        gunModel[31].addShapeBox(-1F, 0.7F, 0.7F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        gunModel[31].setRotationPoint(0F, 0F, 0F);

        gunModel[32].addShapeBox(-1F, 1F, 0.7F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        gunModel[32].setRotationPoint(0F, 0F, 0F);

        gunModel[33].addShapeBox(-1F, 5.4F, 0.5F, 1, 1, 1, 0F, 0.2F, 0F, -0.3F, 0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, 0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F); // Import
        gunModel[33].setRotationPoint(0F, 0F, 0F);

        gunModel[34].addShapeBox(-1F, 5.4F, 0F, 1, 1, 1, 0F, 0.2F, 0F, -0.2F, 0.2F, 0F, -0.2F, 0.2F, 0F, -0.2F, 0.2F, 0F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F, 0.2F, -0.3F, -0.2F); // Import
        gunModel[34].setRotationPoint(0F, 0F, 0F);

        gunModel[35].addShapeBox(-1F, 5.4F, -0.5F, 1, 1, 1, 0F, -0.2F, 0F, -0.3F, -0.2F, 0F, -0.3F, 0.2F, 0F, -0.3F, 0.2F, 0F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F, 0.2F, -0.3F, -0.3F); // Import
        gunModel[35].setRotationPoint(0F, 0F, 0F);

        gunModel[36].addShapeBox(-1F, 5.5F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, 0.3F, -0.4F, -0.3F, 0.3F, -0.4F, -0.3F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, 0.3F, -0.4F, -0.3F, 0.3F, -0.4F, -0.3F); // Import
        gunModel[36].setRotationPoint(0F, 0F, 0F);

        gunModel[37].addShapeBox(-1F, 5.5F, 0F, 1, 1, 1, 0F, 0.3F, -0.4F, -0.2F, 0.3F, -0.4F, -0.2F, 0.3F, -0.4F, -0.2F, 0.3F, -0.4F, -0.2F, 0.3F, -0.4F, -0.2F, 0.3F, -0.4F, -0.2F, 0.3F, -0.4F, -0.2F, 0.3F, -0.4F, -0.2F); // Import
        gunModel[37].setRotationPoint(0F, 0F, 0F);

        gunModel[38].addShapeBox(-1F, 5.5F, 0.5F, 1, 1, 1, 0F, 0.3F, -0.4F, -0.3F, 0.3F, -0.4F, -0.3F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, 0.3F, -0.4F, -0.3F, 0.3F, -0.4F, -0.3F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F); // Import
        gunModel[38].setRotationPoint(0F, 0F, 0F);

        gunModel[39].addShapeBox(-1F, -2.2F, 0F, 1, 1, 1, 0F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F, 0.3F, -0.2F, -0.2F); // Import
        gunModel[39].setRotationPoint(0F, 0F, 0F);

        gunModel[40].addShapeBox(-1F, -2.2F, 0.5F, 1, 1, 1, 0F, 0.3F, -0.2F, -0.3F, 0.3F, -0.2F, -0.3F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, 0.3F, -0.2F, -0.3F, 0.3F, -0.2F, -0.3F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F); // Import
        gunModel[40].setRotationPoint(0F, 0F, 0F);

        gunModel[41].addShapeBox(-1F, -2.2F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, 0.3F, -0.2F, -0.3F, 0.3F, -0.2F, -0.3F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, 0.3F, -0.2F, -0.3F, 0.3F, -0.2F, -0.3F); // Import
        gunModel[41].setRotationPoint(0F, 0F, 0F);

        gunModel[42].addShapeBox(-1F, -1.1F, -1F, 1, 2, 1, 0F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, 0.3F, -0.2F, -0.4F, 0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, 0.3F, -0.2F, -0.4F, 0.3F); // Import
        gunModel[42].setRotationPoint(0F, 0F, 0F);

        gunModel[43].addShapeBox(-1.5F, 6.5F, -0.5F, 2, 20, 2, 0F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F, -0.4F, 0F, -0.4F); // Import
        gunModel[43].setRotationPoint(0F, 0F, 0F);


        translateAll(0F, 0F, 0F);

        flipAll();
        flipAll();
    }
}